Saturday, July 23, 2011

Civics and Opportunity Cost

In CivWorld, every civilization can vote to enact one of several Civics. These are basically public policies that your civilization can choose, each with a benefit and a drawback.

There are two primary things to remember about Civics:
  • Your civilization can only have one Civic enacted at a time.
  • Each Civic can only be claimed by one civilization at a time.
Now that I've told you that, guess what? There are two exceptions to the above rules. Meritocracy and Closed Borders are not "exclusive" - they can be enacted by all the civilizations in the game if necessary.

Most of the Civics give you a +25% bonus in one category (like Production) and a -25% penalty in another (like Gold).  Some will also affect your citizens' Happiness, which makes all your citizens slightly more (or less) productive.

Meritocracy and Closed Borders are intriguing - they appear to have a benefit without a drawback.  Look at Meritocracy, for example.  It automatically removes inactive players from your civilization, which helps your civ pass votes in a timely fashion and provides space for active players to join.  And hey, it doesn't give us -25% to anything!

The thing to remember is the opportunity cost of having one Civic - you're not just paying the penalty associated with that civic, you're also paying the price of not having another civic in place.  You're forfeiting the +25% in some category that you could be enjoying.  This is particularly true of things like Meritocracy (once your inactive folks are cut out, you're not gaining much and you're forfeiting a +25% somewhere else), but it's true of every Civic.

Think about the civic currently enacted in your civilization - is it the best one for your current situation? Or could your civilization be benefiting more from a different bonus or a different penalty?

No comments:

Post a Comment