Tuesday, July 12, 2011

Science Mazes

EDIT: Science mazes were nerfed in the 7/25/2011 patch to provide very little bonus science so their usefulness may not be what it once was. These tips still stand for how to solve mazes, though!

I don't have a ton of experience compared to some, but from what I've seen, mastery of the science maze can be a huge difference-maker if your civ is aiming for Science Victories.  Here are a few tips to maximize your maze mastery:
  • Use the arrow keys on your keyboard rather than clicking the clumsy directional buttons with the mouse - you're going to be exploring a lot.
  • You can always Start Over at any time, getting all of your moves back.  Use this to explore the different entrances (generally one on each side) and get a feel for which one actually leads to the center.
  • Moving around the outside of the maze does not use up moves, so you can head back to whichever entrance looks promising regardless of where the "Start Over" button spawns you.
  • Likewise, moving over a line you've already drawn does not use up moves, so you can backtrack and try a different path without spending extra moves.
  • The beakers in the maze grant you a chunk of extra moves and can be a big difference. You can easily evaluate whether it's worth your time to go get a beaker - just answer two question: How many moves do you have after getting the beaker? How many moves do you have at the point you have to branch from the "ideal" path to get it? You may need to run the maze twice (once with the beaker, once without) to be sure, but remember you can Start Over infinitely!
  • Each technology has its own unique maze, and you can see the cursors of other players researching that technology. If you reach the middle, all members of your civ working on that technology get a chunk of bonus Science as well.
  • Communicate with your buddies in your civ if possible when you figure out the correct way through the maze - multiple solves equals lots of bonus science.

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